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| 1 | /* Most parts copyright (c) 2001-2002 Lev Povalahev under this lisence: */ |
| 2 | |
| 3 | /* ---------------------------------------------------------------------------- |
| 4 | Copyright (c) 2002, Lev Povalahev |
| 5 | All rights reserved. |
| 6 | |
| 7 | Redistribution and use in source and binary forms, with or without modification, |
| 8 | are permitted provided that the following conditions are met: |
| 9 | |
| 10 | * Redistributions of source code must retain the above copyright notice, |
| 11 | this list of conditions and the following disclaimer. |
| 12 | * Redistributions in binary form must reproduce the above copyright notice, |
| 13 | this list of conditions and the following disclaimer in the documentation |
| 14 | and/or other materials provided with the distribution. |
| 15 | * The name of the author may not be used to endorse or promote products |
| 16 | derived from this software without specific prior written permission. |
| 17 | |
| 18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 19 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 20 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
| 21 | IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| 22 | INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| 23 | BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, |
| 24 | OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| 25 | WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 27 | THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | ------------------------------------------------------------------------------*/ |
| 29 | /* |
| 30 | GL_draw_range_elements support added by Benjamin Karaban |
| 31 | |
| 32 | Lev Povalahev contact information: |
| 33 | |
| 34 | levp@gmx.net |
| 35 | |
| 36 | http://www.levp.de/3d/ |
| 37 | */ |
| 38 | /* These extensions are supported: |
| 39 | GL_ARB_depth_texture |
| 40 | GL_ARB_fragment_program |
| 41 | GL_ARB_imaging |
| 42 | GL_ARB_matrix_palette |
| 43 | GL_ARB_multisample |
| 44 | GL_ARB_multitexture |
| 45 | GL_ARB_point_parameters |
| 46 | GL_ARB_shadow |
| 47 | GL_ARB_shadow_ambient |
| 48 | GL_ARB_texture_compression |
| 49 | GL_ARB_texture_env_add |
| 50 | GL_ARB_texture_env_dot3 |
| 51 | GL_ARB_texture_env_combine |
| 52 | GL_ARB_texture_env_crossbar |
| 53 | GL_ARB_texture_border_clamp |
| 54 | GL_ARB_texture_cube_map |
| 55 | GL_ARB_texture_mirrored_repeat |
| 56 | GL_ARB_transpose_matrix |
| 57 | GL_ARB_vertex_blend |
| 58 | GL_ARB_vertex_buffer_object |
| 59 | GL_ARB_vertex_program |
| 60 | GL_ARB_window_pos |
| 61 | GL_EXT_abgr |
| 62 | GL_EXT_bgra |
| 63 | GL_EXT_blend_color |
| 64 | GL_EXT_blend_func_separate |
| 65 | GL_EXT_blend_minmax |
| 66 | GL_EXT_blend_subtract |
| 67 | GL_EXT_compiled_vertex_array |
| 68 | GL_EXT_cull_vertex |
| 69 | GL_EXT_depth_bounds_test |
| 70 | GL_EXT_draw_range_elements |
| 71 | GL_EXT_fog_coord |
| 72 | GL_EXT_multi_draw_arrays |
| 73 | GL_EXT_point_parameters |
| 74 | GL_EXT_secondary_color |
| 75 | GL_EXT_separate_specular_color |
| 76 | GL_EXT_shadow_funcs |
| 77 | GL_EXT_stencil_two_side |
| 78 | GL_EXT_stencil_wrap |
| 79 | GL_EXT_texture_compression_s3tc |
| 80 | GL_EXT_texture_filter_anisotropic |
| 81 | GL_EXT_texture_lod_bias |
| 82 | GL_EXT_texture_rectangle |
| 83 | GL_EXT_vertex_shader |
| 84 | GL_EXT_vertex_weighting |
| 85 | GL_ATI_draw_buffers |
| 86 | GL_ATI_element_array |
| 87 | GL_ATI_envmap_bumpmap |
| 88 | GL_ATI_fragment_shader |
| 89 | GL_ATI_map_object_buffer |
| 90 | GL_ATI_pn_triangles |
| 91 | GL_ATI_separate_stencil |
| 92 | GL_ATI_text_fragment_shader |
| 93 | GL_ATI_texture_env_combine3 |
| 94 | GL_ATI_texture_float |
| 95 | GL_ATI_texture_mirror_once |
| 96 | GL_ATI_vertex_array_object; |
| 97 | GL_ATI_vertex_attrib_array_object |
| 98 | GL_ATI_vertex_streams |
| 99 | GL_ATIX_point_sprites |
| 100 | GL_ATIX_texture_env_route |
| 101 | GL_HP_occlusion_test |
| 102 | GL_NV_blend_square |
| 103 | GL_NV_copy_depth_to_color |
| 104 | GL_NV_depth_clamp |
| 105 | GL_NV_element_array |
| 106 | GL_NV_evaluators |
| 107 | GL_NV_fence |
| 108 | GL_NV_float_buffer |
| 109 | GL_NV_fog_distance |
| 110 | GL_NV_fragment_program |
| 111 | GL_NV_half_float |
| 112 | GL_NV_light_max_exponent |
| 113 | GL_NV_occlusion_query |
| 114 | GL_NV_packed_depth_stencil |
| 115 | GL_NV_pixel_data_range |
| 116 | GL_NV_point_sprite |
| 117 | GL_NV_primitive_restart |
| 118 | GL_NV_register_combiners |
| 119 | GL_NV_register_combiners2 |
| 120 | GL_NV_texgen_reflection |
| 121 | GL_NV_texture_env_combine4 |
| 122 | GL_NV_texture_expand_normal |
| 123 | GL_NV_texture_rectangle |
| 124 | GL_NV_texture_shader |
| 125 | GL_NV_texture_shader2 |
| 126 | GL_NV_texture_shader3 |
| 127 | GL_NV_vertex_array_range |
| 128 | GL_NV_vertex_array_range2 |
| 129 | GL_NV_vertex_program |
| 130 | GL_NV_vertex_program1_1 |
| 131 | GL_NV_vertex_program2 |
| 132 | GL_SGIS_generate_mipmap |
| 133 | GL_SGIX_shadow |
| 134 | GL_SGIX_depth_texture |
| 135 | WGL_ARB_buffer_region |
| 136 | WGL_ARB_extensions_string |
| 137 | WGL_ARB_make_current_read; |
| 138 | WGL_ARB_multisample |
| 139 | WGL_ARB_pbuffer |
| 140 | WGL_ARB_pixel_format |
| 141 | WGL_ARB_render_texture |
| 142 | WGL_ATI_pixel_format_float |
| 143 | WGL_EXT_extensions_string |
| 144 | WGL_EXT_swap_control |
| 145 | WGL_NV_render_depth_texture |
| 146 | WGL_NV_render_texture_rectangle |
| 147 | */ |
| 148 | |
| 149 | /* VERSION 1.04 */ |
| 150 | |
| 151 | /* |
| 152 | CHANGES |
| 153 | |
| 154 | 08.06.03 Added GL_EXT_depth_bounds_test |
| 155 | |
| 156 | 01.06.03 Added GL_EXT_texture_rectangle |
| 157 | |
| 158 | 13.04.03 Fixed a typo in ARBvbo |
| 159 | |
| 160 | 24.03.03 I'm starting version numbering and protocolling the changes here from this release on. |
| 161 | This version will be 1.01. The additions in this version will be |
| 162 | ARB_vertex_buffer_object and hopefully cygwin support. Fixed a typo in a license. |
| 163 | */ |
| 164 | #ifndef __EXTGL_H__ |
| 165 | #define __EXTGL_H__ |
| 166 | |
| 167 | /*-----------------------------------------*/ |
| 168 | |
| 169 | #ifdef __gl_h_ |
| 170 | #error extgl.h should be included before gl.h |
| 171 | #endif |
| 172 | #ifdef __GL_H_ |
| 173 | #error extgl.h should be included before gl.h |
| 174 | #endif |
| 175 | |
| 176 | #define __glext_h_ |
| 177 | #define __GLEXT_H_ |
| 178 | |
| 179 | #define __gl_h_ |
| 180 | #define __GL_H__ |
| 181 | |
| 182 | #ifndef APIENTRY |
| 183 | #define APIENTRY |
| 184 | #endif |
| 185 | |
| 186 | #define GLAPI extern |
| 187 | #define GLAPIENTRY __stdcall |
| 188 | |
| 189 | #ifdef __cplusplus |
| 190 | extern "C" { |
| 191 | #endif |
| 192 | |
| 193 | /* stuff for NV_half_float extension (datatype and conversion functions) |
| 194 | I hope this type will be reused for other 2 byte float extensions */ |
| 195 | |
| 196 | union ieee_half /* ieee-like 16 bit float */ |
| 197 | { |
| 198 | unsigned short bits; |
| 199 | struct |
| 200 | { |
| 201 | unsigned long m : 10; /* mantissa */ |
| 202 | unsigned long e : 5; /* exponent */ |
| 203 | unsigned long s : 1; /* sign */ |
| 204 | } ieee; |
| 205 | }; |
| 206 | |
| 207 | union ieee_single /* ieee-754 single floating point type */ |
| 208 | { |
| 209 | float f; |
| 210 | struct |
| 211 | { |
| 212 | unsigned long m : 23; /* mantissa */ |
| 213 | unsigned long e : 8; /* exponent */ |
| 214 | unsigned long s : 1; /* sign */ |
| 215 | } ieee; |
| 216 | }; |
| 217 | |
| 218 | /* the actual typedef */ |
| 219 | |
| 220 | typedef unsigned short GLhalf; |
| 221 | |
| 222 | /* conversion functions */ |
| 223 | |
| 224 | /* half to float */ |
| 225 | __inline static float htof(GLhalf val) |
| 226 | { |
| 227 | union ieee_half h; |
| 228 | union ieee_single sng; |
| 229 | h.bits = val; |
| 230 | sng.ieee.s = h.ieee.s; |
| 231 | |
| 232 | /* special cases */ |
| 233 | if ((h.ieee.e==0) && (h.ieee.m==0)) |
| 234 | { /* zero */ |
| 235 | sng.ieee.m=0; |
| 236 | sng.ieee.e=0; |
| 237 | } |
| 238 | else if ((h.ieee.e==0) && (h.ieee.m!=0)) |
| 239 | { /* denorm -- denorm half will fit in non-denorm single */ |
| 240 | const float half_denorm = (1.0f/16384.0f); // 2^-14 |
| 241 | float mantissa = ((float)(h.ieee.m)) / 1024.0f; |
| 242 | float sgn = (h.ieee.s)? -1.0f :1.0f; |
| 243 | sng.f = sgn*mantissa*half_denorm; |
| 244 | } |
| 245 | else if ((h.ieee.e==31) && (h.ieee.m==0)) |
| 246 | { /* infinity */ |
| 247 | sng.ieee.e = 0xff; |
| 248 | sng.ieee.m = 0; |
| 249 | } |
| 250 | else if ((h.ieee.e==31) && (h.ieee.m!=0)) |
| 251 | { /* NaN */ |
| 252 | sng.ieee.e = 0xff; |
| 253 | sng.ieee.m = 1; |
| 254 | } |
| 255 | else |
| 256 | { |
| 257 | sng.ieee.e = h.ieee.e+112; |
| 258 | sng.ieee.m = (h.ieee.m << 13); |
| 259 | } |
| 260 | |
| 261 | return sng.f; |
| 262 | } |
| 263 | |
| 264 | /* float to half */ |
| 265 | __inline static GLhalf ftoh(float val) |
| 266 | { |
| 267 | union ieee_single f; |
| 268 | union ieee_half h; |
| 269 | f.f = val; |
| 270 | |
| 271 | h.ieee.s = f.ieee.s; |
| 272 | |
| 273 | /* special cases */ |
| 274 | |
| 275 | |
| 276 | if ((f.ieee.e==0) && (f.ieee.m==0)) |
| 277 | { /* zero */ |
| 278 | h.ieee.m = 0; |
| 279 | h.ieee.e = 0; |
| 280 | } |
| 281 | else if ((f.ieee.e==0) && (f.ieee.m!=0)) |
| 282 | { /* denorm -- denorm float maps to 0 half */ |
| 283 | h.ieee.m = 0; |
| 284 | h.ieee.e = 0; |
| 285 | } |
| 286 | else if ((f.ieee.e==0xff) && (f.ieee.m==0)) |
| 287 | { /* infinity */ |
| 288 | h.ieee.m = 0; |
| 289 | h.ieee.e = 31; |
| 290 | } |
| 291 | else if ((f.ieee.e==0xff) && (f.ieee.m!=0)) |
| 292 | { /* NaN */ |
| 293 | h.ieee.m = 1; |
| 294 | h.ieee.e = 31; |
| 295 | } |
| 296 | else |
| 297 | { /* normal case */ |
| 298 | int new_exp = f.ieee.e-127; |
| 299 | if (new_exp<-24) |
| 300 | { /* half can't map such numbers */ |
| 301 | h.ieee.m = 0; |
| 302 | h.ieee.e = 0; |
| 303 | } |
| 304 | |
| 305 | if (new_exp<-14) |
| 306 | { /* this maps to a denorm */ |
| 307 | unsigned int exp_val = (unsigned int) (-14 - new_exp); // 2^-exp_val |
| 308 | h.ieee.e = 0; |
| 309 | switch (exp_val) |
| 310 | { |
| 311 | case 0: h.ieee.m = 0; break; /* logical error */ |
| 312 | case 1: h.ieee.m = 512 + (f.ieee.m>>14); break; |
| 313 | case 2: h.ieee.m = 256 + (f.ieee.m>>15); break; |
| 314 | case 3: h.ieee.m = 128 + (f.ieee.m>>16); break; |
| 315 | case 4: h.ieee.m = 64 + (f.ieee.m>>17); break; |
| 316 | case 5: h.ieee.m = 32 + (f.ieee.m>>18); break; |
| 317 | case 6: h.ieee.m = 16 + (f.ieee.m>>19); break; |
| 318 | case 7: h.ieee.m = 8 + (f.ieee.m>>20); break; |
| 319 | case 8: h.ieee.m = 4 + (f.ieee.m>>21); break; |
| 320 | case 9: h.ieee.m = 2 + (f.ieee.m>>22); break; |
| 321 | case 10: h.ieee.m = 1; break; |
| 322 | } |
| 323 | } |
| 324 | else if (new_exp>15) |
| 325 | { /* map this value to infinity */ |
| 326 | h.ieee.m = 0; |
| 327 | h.ieee.e = 31; |
| 328 | } |
| 329 | else |
| 330 | { |
| 331 | h.ieee.e = new_exp+15; |
| 332 | h.ieee.m = (f.ieee.m >> 13); |
| 333 | } |
| 334 | } |
| 335 | return h.bits; |
| 336 | } |
| 337 | |
| 338 | /* OpenGL 1.1 - 1.3 definitions and prototypes below were taken from Mesa, |
| 339 | licence: */ |
| 340 | |
| 341 | /* |
| 342 | * Mesa 3-D graphics library |
| 343 | * Version: 7.0 |
| 344 | * |
| 345 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| 346 | * |
| 347 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 348 | * copy of this software and associated documentation files (the "Software"), |
| 349 | * to deal in the Software without restriction, including without limitation |
| 350 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 351 | * and/or sell copies of the Software, and to permit persons to whom the |
| 352 | * Software is furnished to do so, subject to the following conditions: |
| 353 | * |
| 354 | * The above copyright notice and this permission notice shall be included |
| 355 | * in all copies or substantial portions of the Software. |
| 356 | * |
| 357 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 358 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 359 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 360 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 361 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 362 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 363 | */ |
| 364 | |
| 365 | #define GL_VERSION_1_1 1 |
| 366 | #define GL_VERSION_1_2 1 |
| 367 | #define GL_VERSION_1_3 1 |
| 368 | #define GL_ARB_imaging 1 |
| 369 | |
| 370 | |
| 371 | /* |
| 372 | * Datatypes |
| 373 | */ |
| 374 | typedef unsigned int GLenum; |
| 375 | typedef unsigned char GLboolean; |
| 376 | typedef unsigned int GLbitfield; |
| 377 | typedef void GLvoid; |
| 378 | typedef signed char GLbyte; /* 1-byte signed */ |
| 379 | typedef short GLshort; /* 2-byte signed */ |
| 380 | typedef int GLint; /* 4-byte signed */ |
| 381 | typedef unsigned char GLubyte; /* 1-byte unsigned */ |
| 382 | typedef unsigned short GLushort; /* 2-byte unsigned */ |
| 383 | typedef unsigned int GLuint; /* 4-byte unsigned */ |
| 384 | typedef int GLsizei; /* 4-byte signed */ |
| 385 | typedef float GLfloat; /* single precision float */ |
| 386 | typedef float GLclampf; /* single precision float in [0,1] */ |
| 387 | typedef double GLdouble; /* double precision float */ |
| 388 | typedef double GLclampd; /* double precision float in [0,1] */ |
| 389 | |
| 390 | |
| 391 | |
| 392 | /* |
| 393 | * Constants |
| 394 | */ |
| 395 | |
| 396 | /* Boolean values */ |
| 397 | #define GL_FALSE 0x0 |
| 398 | #define GL_TRUE 0x1 |
| 399 | |
| 400 | /* Data types */ |
| 401 | #define GL_BYTE 0x1400 |
| 402 | #define GL_UNSIGNED_BYTE 0x1401 |
| 403 | #define GL_SHORT 0x1402 |
| 404 | #define GL_UNSIGNED_SHORT 0x1403 |
| 405 | #define GL_INT 0x1404 |
| 406 | #define GL_UNSIGNED_INT 0x1405 |
| 407 | #define GL_FLOAT 0x1406 |
| 408 | #define GL_2_BYTES 0x1407 |
| 409 | #define GL_3_BYTES 0x1408 |
| 410 | #define GL_4_BYTES 0x1409 |
| 411 | #define GL_DOUBLE 0x140A |
| 412 | |
| 413 | /* Primitives */ |
| 414 | #define GL_POINTS 0x0000 |
| 415 | #define GL_LINES 0x0001 |
| 416 | #define GL_LINE_LOOP 0x0002 |
| 417 | #define GL_LINE_STRIP 0x0003 |
| 418 | #define GL_TRIANGLES 0x0004 |
| 419 | #define GL_TRIANGLE_STRIP 0x0005 |
| 420 | #define GL_TRIANGLE_FAN 0x0006 |
| 421 | #define GL_QUADS 0x0007 |
| 422 | #define GL_QUAD_STRIP 0x0008 |
| 423 | #define GL_POLYGON 0x0009 |
| 424 | |
| 425 | /* Vertex Arrays */ |
| 426 | #define GL_VERTEX_ARRAY 0x8074 |
| 427 | #define GL_NORMAL_ARRAY 0x8075 |
| 428 | #define GL_COLOR_ARRAY 0x8076 |
| 429 | #define GL_INDEX_ARRAY 0x8077 |
| 430 | #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| 431 | #define GL_EDGE_FLAG_ARRAY 0x8079 |
| 432 | #define GL_VERTEX_ARRAY_SIZE 0x807A |
| 433 | #define GL_VERTEX_ARRAY_TYPE 0x807B |
| 434 | #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| 435 | #define GL_NORMAL_ARRAY_TYPE 0x807E |
| 436 | #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| 437 | #define GL_COLOR_ARRAY_SIZE 0x8081 |
| 438 | #define GL_COLOR_ARRAY_TYPE 0x8082 |
| 439 | #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| 440 | #define GL_INDEX_ARRAY_TYPE 0x8085 |
| 441 | #define GL_INDEX_ARRAY_STRIDE 0x8086 |
| 442 | #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| 443 | #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| 444 | #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| 445 | #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
| 446 | #define GL_VERTEX_ARRAY_POINTER 0x808E |
| 447 | #define GL_NORMAL_ARRAY_POINTER 0x808F |
| 448 | #define GL_COLOR_ARRAY_POINTER 0x8090 |
| 449 | #define GL_INDEX_ARRAY_POINTER 0x8091 |
| 450 | #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| 451 | #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
| 452 | #define GL_V2F 0x2A20 |
| 453 | #define GL_V3F 0x2A21 |
| 454 | #define GL_C4UB_V2F 0x2A22 |
| 455 | #define GL_C4UB_V3F 0x2A23 |
| 456 | #define GL_C3F_V3F 0x2A24 |
| 457 | #define GL_N3F_V3F 0x2A25 |
| 458 | #define GL_C4F_N3F_V3F 0x2A26 |
| 459 | #define GL_T2F_V3F 0x2A27 |
| 460 | #define GL_T4F_V4F 0x2A28 |
| 461 | #define GL_T2F_C4UB_V3F 0x2A29 |
| 462 | #define GL_T2F_C3F_V3F 0x2A2A |
| 463 | #define GL_T2F_N3F_V3F 0x2A2B |
| 464 | #define GL_T2F_C4F_N3F_V3F 0x2A2C |
| 465 | #define GL_T4F_C4F_N3F_V4F 0x2A2D |
| 466 | |
| 467 | /* Matrix Mode */ |
| 468 | #define GL_MATRIX_MODE 0x0BA0 |
| 469 | #define GL_MODELVIEW 0x1700 |
| 470 | #define GL_PROJECTION 0x1701 |
| 471 | #define GL_TEXTURE 0x1702 |
| 472 | |
| 473 | /* Points */ |
| 474 | #define GL_POINT_SMOOTH 0x0B10 |
| 475 | #define GL_POINT_SIZE 0x0B11 |
| 476 | #define GL_POINT_SIZE_GRANULARITY 0x0B13 |
| 477 | #define GL_POINT_SIZE_RANGE 0x0B12 |
| 478 | |
| 479 | /* Lines */ |
| 480 | #define GL_LINE_SMOOTH 0x0B20 |
| 481 | #define GL_LINE_STIPPLE 0x0B24 |
| 482 | #define GL_LINE_STIPPLE_PATTERN 0x0B25 |
| 483 | #define GL_LINE_STIPPLE_REPEAT 0x0B26 |
| 484 | #define GL_LINE_WIDTH 0x0B21 |
| 485 | #define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| 486 | #define GL_LINE_WIDTH_RANGE 0x0B22 |
| 487 | |
| 488 | /* Polygons */ |
| 489 | #define GL_POINT 0x1B00 |
| 490 | #define GL_LINE 0x1B01 |
| 491 | #define GL_FILL 0x1B02 |
| 492 | #define GL_CW 0x0900 |
| 493 | #define GL_CCW 0x0901 |
| 494 | #define GL_FRONT 0x0404 |
| 495 | #define GL_BACK 0x0405 |
| 496 | #define GL_POLYGON_MODE 0x0B40 |
| 497 | #define GL_POLYGON_SMOOTH 0x0B41 |
| 498 | #define GL_POLYGON_STIPPLE 0x0B42 |
| 499 | #define GL_EDGE_FLAG 0x0B43 |
| 500 | #define GL_CULL_FACE 0x0B44 |
| 501 | #define GL_CULL_FACE_MODE 0x0B45 |
| 502 | #define GL_FRONT_FACE 0x0B46 |
| 503 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 504 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 505 | #define GL_POLYGON_OFFSET_POINT 0x2A01 |
| 506 | #define GL_POLYGON_OFFSET_LINE 0x2A02 |
| 507 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 508 | |
| 509 | /* Display Lists */ |
| 510 | #define GL_COMPILE 0x1300 |
| 511 | #define GL_COMPILE_AND_EXECUTE 0x1301 |
| 512 | #define GL_LIST_BASE 0x0B32 |
| 513 | #define GL_LIST_INDEX 0x0B33 |
| 514 | #define GL_LIST_MODE 0x0B30 |
| 515 | |
| 516 | /* Depth buffer */ |
| 517 | #define GL_NEVER 0x0200 |
| 518 | #define GL_LESS 0x0201 |
| 519 | #define GL_EQUAL 0x0202 |
| 520 | #define GL_LEQUAL 0x0203 |
| 521 | #define GL_GREATER 0x0204 |
| 522 | #define GL_NOTEQUAL 0x0205 |
| 523 | #define GL_GEQUAL 0x0206 |
| 524 | #define GL_ALWAYS 0x0207 |
| 525 | #define GL_DEPTH_TEST 0x0B71 |
| 526 | #define GL_DEPTH_BITS 0x0D56 |
| 527 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 528 | #define GL_DEPTH_FUNC 0x0B74 |
| 529 | #define GL_DEPTH_RANGE 0x0B70 |
| 530 | #define GL_DEPTH_WRITEMASK 0x0B72 |
| 531 | #define GL_DEPTH_COMPONENT 0x1902 |
| 532 | |
| 533 | /* Lighting */ |
| 534 | #define GL_LIGHTING 0x0B50 |
| 535 | #define GL_LIGHT0 0x4000 |
| 536 | #define GL_LIGHT1 0x4001 |
| 537 | #define GL_LIGHT2 0x4002 |
| 538 | #define GL_LIGHT3 0x4003 |
| 539 | #define GL_LIGHT4 0x4004 |
| 540 | #define GL_LIGHT5 0x4005 |
| 541 | #define GL_LIGHT6 0x4006 |
| 542 | #define GL_LIGHT7 0x4007 |
| 543 | #define GL_SPOT_EXPONENT 0x1205 |
| 544 | #define GL_SPOT_CUTOFF 0x1206 |
| 545 | #define GL_CONSTANT_ATTENUATION 0x1207 |
| 546 | #define GL_LINEAR_ATTENUATION 0x1208 |
| 547 | #define GL_QUADRATIC_ATTENUATION 0x1209 |
| 548 | #define GL_AMBIENT 0x1200 |
| 549 | #define GL_DIFFUSE 0x1201 |
| 550 | #define GL_SPECULAR 0x1202 |
| 551 | #define GL_SHININESS 0x1601 |
| 552 | #define GL_EMISSION 0x1600 |
| 553 | #define GL_POSITION 0x1203 |
| 554 | #define GL_SPOT_DIRECTION 0x1204 |
| 555 | #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| 556 | #define GL_COLOR_INDEXES 0x1603 |
| 557 | #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| 558 | #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
| 559 | #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| 560 | #define GL_FRONT_AND_BACK 0x0408 |
| 561 | #define GL_SHADE_MODEL 0x0B54 |
| 562 | #define GL_FLAT 0x1D00 |
| 563 | #define GL_SMOOTH 0x1D01 |
| 564 | #define GL_COLOR_MATERIAL 0x0B57 |
| 565 | #define GL_COLOR_MATERIAL_FACE 0x0B55 |
| 566 | #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
| 567 | #define GL_NORMALIZE 0x0BA1 |
| 568 | |
| 569 | /* User clipping planes */ |
| 570 | #define GL_CLIP_PLANE0 0x3000 |
| 571 | #define GL_CLIP_PLANE1 0x3001 |
| 572 | #define GL_CLIP_PLANE2 0x3002 |
| 573 | #define GL_CLIP_PLANE3 0x3003 |
| 574 | #define GL_CLIP_PLANE4 0x3004 |
| 575 | #define GL_CLIP_PLANE5 0x3005 |
| 576 | |
| 577 | /* Accumulation buffer */ |
| 578 | #define GL_ACCUM_RED_BITS 0x0D58 |
| 579 | #define GL_ACCUM_GREEN_BITS 0x0D59 |
| 580 | #define GL_ACCUM_BLUE_BITS 0x0D5A |
| 581 | #define GL_ACCUM_ALPHA_BITS 0x0D5B |
| 582 | #define GL_ACCUM_CLEAR_VALUE 0x0B80 |
| 583 | #define GL_ACCUM 0x0100 |
| 584 | #define GL_ADD 0x0104 |
| 585 | #define GL_LOAD 0x0101 |
| 586 | #define GL_MULT 0x0103 |
| 587 | #define GL_RETURN 0x0102 |
| 588 | |
| 589 | /* Alpha testing */ |
| 590 | #define GL_ALPHA_TEST 0x0BC0 |
| 591 | #define GL_ALPHA_TEST_REF 0x0BC2 |
| 592 | #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| 593 | |
| 594 | /* Blending */ |
| 595 | #define GL_BLEND 0x0BE2 |
| 596 | #define GL_BLEND_SRC 0x0BE1 |
| 597 | #define GL_BLEND_DST 0x0BE0 |
| 598 | #define GL_ZERO 0x0 |
| 599 | #define GL_ONE 0x1 |
| 600 | #define GL_SRC_COLOR 0x0300 |
| 601 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 602 | #define GL_SRC_ALPHA 0x0302 |
| 603 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 604 | #define GL_DST_ALPHA 0x0304 |
| 605 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 606 | #define GL_DST_COLOR 0x0306 |
| 607 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 608 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 609 | |
| 610 | /* Render Mode */ |
| 611 | #define GL_FEEDBACK 0x1C01 |
| 612 | #define GL_RENDER 0x1C00 |
| 613 | #define GL_SELECT 0x1C02 |
| 614 | |
| 615 | /* Feedback */ |
| 616 | #define GL_2D 0x0600 |
| 617 | #define GL_3D 0x0601 |
| 618 | #define GL_3D_COLOR 0x0602 |
| 619 | #define GL_3D_COLOR_TEXTURE 0x0603 |
| 620 | #define GL_4D_COLOR_TEXTURE 0x0604 |
| 621 | #define GL_POINT_TOKEN 0x0701 |
| 622 | #define GL_LINE_TOKEN 0x0702 |
| 623 | #define GL_LINE_RESET_TOKEN 0x0707 |
| 624 | #define GL_POLYGON_TOKEN 0x0703 |
| 625 | #define GL_BITMAP_TOKEN 0x0704 |
| 626 | #define GL_DRAW_PIXEL_TOKEN 0x0705 |
| 627 | #define GL_COPY_PIXEL_TOKEN 0x0706 |
| 628 | #define GL_PASS_THROUGH_TOKEN 0x0700 |
| 629 | #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
| 630 | #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
| 631 | #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
| 632 | |
| 633 | /* Selection */ |
| 634 | #define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
| 635 | #define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
| 636 | |
| 637 | /* Fog */ |
| 638 | #define GL_FOG 0x0B60 |
| 639 | #define GL_FOG_MODE 0x0B65 |
| 640 | #define GL_FOG_DENSITY 0x0B62 |
| 641 | #define GL_FOG_COLOR 0x0B66 |
| 642 | #define GL_FOG_INDEX 0x0B61 |
| 643 | #define GL_FOG_START 0x0B63 |
| 644 | #define GL_FOG_END 0x0B64 |
| 645 | #define GL_LINEAR 0x2601 |
| 646 | #define GL_EXP 0x0800 |
| 647 | #define GL_EXP2 0x0801 |
| 648 | |
| 649 | /* Logic Ops */ |
| 650 | #define GL_LOGIC_OP 0x0BF1 |
| 651 | #define GL_INDEX_LOGIC_OP 0x0BF1 |
| 652 | #define GL_COLOR_LOGIC_OP 0x0BF2 |
| 653 | #define GL_LOGIC_OP_MODE 0x0BF0 |
| 654 | #define GL_CLEAR 0x1500 |
| 655 | #define GL_SET 0x150F |
| 656 | #define GL_COPY 0x1503 |
| 657 | #define GL_COPY_INVERTED 0x150C |
| 658 | #define GL_NOOP 0x1505 |
| 659 | #define GL_INVERT 0x150A |
| 660 | #define GL_AND 0x1501 |
| 661 | #define GL_NAND 0x150E |
| 662 | #define GL_OR 0x1507 |
| 663 | #define GL_NOR 0x1508 |
| 664 | #define GL_XOR 0x1506 |
| 665 | #define GL_EQUIV 0x1509 |
| 666 | #define GL_AND_REVERSE 0x1502 |
| 667 | #define GL_AND_INVERTED 0x1504 |
| 668 | #define GL_OR_REVERSE 0x150B |
| 669 | #define GL_OR_INVERTED 0x150D |
| 670 | |
| 671 | /* Stencil */ |
| 672 | #define GL_STENCIL_BITS 0x0D57 |
| 673 | #define GL_STENCIL_TEST 0x0B90 |
| 674 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 675 | #define GL_STENCIL_FUNC 0x0B92 |
| 676 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 677 | #define GL_STENCIL_FAIL 0x0B94 |
| 678 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 679 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 680 | #define GL_STENCIL_REF 0x0B97 |
| 681 | #define GL_STENCIL_WRITEMASK 0x0B98 |
| 682 | #define GL_STENCIL_INDEX 0x1901 |
| 683 | #define GL_KEEP 0x1E00 |
| 684 | #define GL_REPLACE 0x1E01 |
| 685 | #define GL_INCR 0x1E02 |
| 686 | #define GL_DECR 0x1E03 |
| 687 | |
| 688 | /* Buffers, Pixel Drawing/Reading */ |
| 689 | #define GL_NONE 0x0 |
| 690 | #define GL_LEFT 0x0406 |
| 691 | #define GL_RIGHT 0x0407 |
| 692 | /*GL_FRONT 0x0404 */ |
| 693 | /*GL_BACK 0x0405 */ |
| 694 | /*GL_FRONT_AND_BACK 0x0408 */ |
| 695 | #define GL_FRONT_LEFT 0x0400 |
| 696 | #define GL_FRONT_RIGHT 0x0401 |
| 697 | #define GL_BACK_LEFT 0x0402 |
| 698 | #define GL_BACK_RIGHT 0x0403 |
| 699 | #define GL_AUX0 0x0409 |
| 700 | #define GL_AUX1 0x040A |
| 701 | #define GL_AUX2 0x040B |
| 702 | #define GL_AUX3 0x040C |
| 703 | #define GL_COLOR_INDEX 0x1900 |
| 704 | #define GL_RED 0x1903 |
| 705 | #define GL_GREEN 0x1904 |
| 706 | #define GL_BLUE 0x1905 |
| 707 | #define GL_ALPHA 0x1906 |
| 708 | #define GL_LUMINANCE 0x1909 |
| 709 | #define GL_LUMINANCE_ALPHA 0x190A |
| 710 | #define GL_ALPHA_BITS 0x0D55 |
| 711 | #define GL_RED_BITS 0x0D52 |
| 712 | #define GL_GREEN_BITS 0x0D53 |
| 713 | #define GL_BLUE_BITS 0x0D54 |
| 714 | #define GL_INDEX_BITS 0x0D51 |
| 715 | #define GL_SUBPIXEL_BITS 0x0D50 |
| 716 | #define GL_AUX_BUFFERS 0x0C00 |
| 717 | #define GL_READ_BUFFER 0x0C02 |
| 718 | #define GL_DRAW_BUFFER 0x0C01 |
| 719 | #define GL_DOUBLEBUFFER 0x0C32 |
| 720 | #define GL_STEREO 0x0C33 |
| 721 | #define GL_BITMAP 0x1A00 |
| 722 | #define GL_COLOR 0x1800 |
| 723 | #define GL_DEPTH 0x1801 |
| 724 | #define GL_STENCIL 0x1802 |
| 725 | #define GL_DITHER 0x0BD0 |
| 726 | #define GL_RGB 0x1907 |
| 727 | #define GL_RGBA 0x1908 |
| 728 | |
| 729 | /* Implementation limits */ |
| 730 | #define GL_MAX_LIST_NESTING 0x0B31 |
| 731 | #define GL_MAX_EVAL_ORDER 0x0D30 |
| 732 | #define GL_MAX_LIGHTS 0x0D31 |
| 733 | #define GL_MAX_CLIP_PLANES 0x0D32 |
| 734 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 735 | #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
| 736 | #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
| 737 | #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| 738 | #define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
| 739 | #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| 740 | #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| 741 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 742 | #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
| 743 | |
| 744 | /* Gets */ |
| 745 | #define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
| 746 | #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
| 747 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 748 | #define GL_COLOR_WRITEMASK 0x0C23 |
| 749 | #define GL_CURRENT_INDEX 0x0B01 |
| 750 | #define GL_CURRENT_COLOR 0x0B00 |
| 751 | #define GL_CURRENT_NORMAL 0x0B02 |
| 752 | #define GL_CURRENT_RASTER_COLOR 0x0B04 |
| 753 | #define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
| 754 | #define GL_CURRENT_RASTER_INDEX 0x0B05 |
| 755 | #define GL_CURRENT_RASTER_POSITION 0x0B07 |
| 756 | #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
| 757 | #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
| 758 | #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| 759 | #define GL_INDEX_CLEAR_VALUE 0x0C20 |
| 760 | #define GL_INDEX_MODE 0x0C30 |
| 761 | #define GL_INDEX_WRITEMASK 0x0C21 |
| 762 | #define GL_MODELVIEW_MATRIX 0x0BA6 |
| 763 | #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| 764 | #define GL_NAME_STACK_DEPTH 0x0D70 |
| 765 | #define GL_PROJECTION_MATRIX 0x0BA7 |
| 766 | #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| 767 | #define GL_RENDER_MODE 0x0C40 |
| 768 | #define GL_RGBA_MODE 0x0C31 |
| 769 | #define GL_TEXTURE_MATRIX 0x0BA8 |
| 770 | #define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| 771 | #define GL_VIEWPORT 0x0BA2 |
| 772 | |
| 773 | /* Evaluators */ |
| 774 | #define GL_AUTO_NORMAL 0x0D80 |
| 775 | #define GL_MAP1_COLOR_4 0x0D90 |
| 776 | #define GL_MAP1_INDEX 0x0D91 |
| 777 | #define GL_MAP1_NORMAL 0x0D92 |
| 778 | #define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
| 779 | #define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
| 780 | #define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
| 781 | #define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
| 782 | #define GL_MAP1_VERTEX_3 0x0D97 |
| 783 | #define GL_MAP1_VERTEX_4 0x0D98 |
| 784 | #define GL_MAP2_COLOR_4 0x0DB0 |
| 785 | #define GL_MAP2_INDEX 0x0DB1 |
| 786 | #define GL_MAP2_NORMAL 0x0DB2 |
| 787 | #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
| 788 | #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
| 789 | #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
| 790 | #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
| 791 | #define GL_MAP2_VERTEX_3 0x0DB7 |
| 792 | #define GL_MAP2_VERTEX_4 0x0DB8 |
| 793 | #define GL_MAP1_GRID_DOMAIN 0x0DD0 |
| 794 | #define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
| 795 | #define GL_MAP2_GRID_DOMAIN 0x0DD2 |
| 796 | #define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
| 797 | #define GL_COEFF 0x0A00 |
| 798 | #define GL_ORDER 0x0A01 |
| 799 | #define GL_DOMAIN 0x0A02 |
| 800 | |
| 801 | /* Hints */ |
| 802 | #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| 803 | #define GL_POINT_SMOOTH_HINT 0x0C51 |
| 804 | #define GL_LINE_SMOOTH_HINT 0x0C52 |
| 805 | #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| 806 | #define GL_FOG_HINT 0x0C54 |
| 807 | #define GL_DONT_CARE 0x1100 |
| 808 | #define GL_FASTEST 0x1101 |
| 809 | #define GL_NICEST 0x1102 |
| 810 | |
| 811 | /* Scissor box */ |
| 812 | #define GL_SCISSOR_BOX 0x0C10 |
| 813 | #define GL_SCISSOR_TEST 0x0C11 |
| 814 | |
| 815 | /* Pixel Mode / Transfer */ |
| 816 | #define GL_MAP_COLOR 0x0D10 |
| 817 | #define GL_MAP_STENCIL 0x0D11 |
| 818 | #define GL_INDEX_SHIFT 0x0D12 |
| 819 | #define GL_INDEX_OFFSET 0x0D13 |
| 820 | #define GL_RED_SCALE 0x0D14 |
| 821 | #define GL_RED_BIAS 0x0D15 |
| 822 | #define GL_GREEN_SCALE 0x0D18 |
| 823 | #define GL_GREEN_BIAS 0x0D19 |
| 824 | #define GL_BLUE_SCALE 0x0D1A |
| 825 | #define GL_BLUE_BIAS 0x0D1B |
| 826 | #define GL_ALPHA_SCALE 0x0D1C |
| 827 | #define GL_ALPHA_BIAS 0x0D1D |
| 828 | #define GL_DEPTH_SCALE 0x0D1E |
| 829 | #define GL_DEPTH_BIAS 0x0D1F |
| 830 | #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
| 831 | #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
| 832 | #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
| 833 | #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
| 834 | #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
| 835 | #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
| 836 | #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
| 837 | #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
| 838 | #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
| 839 | #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
| 840 | #define GL_PIXEL_MAP_S_TO_S 0x0C71 |
| 841 | #define GL_PIXEL_MAP_I_TO_I 0x0C70 |
| 842 | #define GL_PIXEL_MAP_I_TO_R 0x0C72 |
| 843 | #define GL_PIXEL_MAP_I_TO_G 0x0C73 |
| 844 | #define GL_PIXEL_MAP_I_TO_B 0x0C74 |
| 845 | #define GL_PIXEL_MAP_I_TO_A 0x0C75 |
| 846 | #define GL_PIXEL_MAP_R_TO_R 0x0C76 |
| 847 | #define GL_PIXEL_MAP_G_TO_G 0x0C77 |
| 848 | #define GL_PIXEL_MAP_B_TO_B 0x0C78 |
| 849 | #define GL_PIXEL_MAP_A_TO_A 0x0C79 |
| 850 | #define GL_PACK_ALIGNMENT 0x0D05 |
| 851 | #define GL_PACK_LSB_FIRST 0x0D01 |
| 852 | #define GL_PACK_ROW_LENGTH 0x0D02 |
| 853 | #define GL_PACK_SKIP_PIXELS 0x0D04 |
| 854 | #define GL_PACK_SKIP_ROWS 0x0D03 |
| 855 | #define GL_PACK_SWAP_BYTES 0x0D00 |
| 856 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 857 | #define GL_UNPACK_LSB_FIRST 0x0CF1 |
| 858 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 859 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| 860 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| 861 | #define GL_UNPACK_SWAP_BYTES 0x0CF0 |
| 862 | #define GL_ZOOM_X 0x0D16 |
| 863 | #define GL_ZOOM_Y 0x0D17 |
| 864 | |
| 865 | /* Texture mapping */ |
| 866 | #define GL_TEXTURE_ENV 0x2300 |
| 867 | #define GL_TEXTURE_ENV_MODE 0x2200 |
| 868 | #define GL_TEXTURE_1D 0x0DE0 |
| 869 | #define GL_TEXTURE_2D 0x0DE1 |
| 870 | #define GL_TEXTURE_WRAP_S 0x2802 |
| 871 | #define GL_TEXTURE_WRAP_T 0x2803 |
| 872 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 873 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 874 | #define GL_TEXTURE_ENV_COLOR 0x2201 |
| 875 | #define GL_TEXTURE_GEN_S 0x0C60 |
| 876 | #define GL_TEXTURE_GEN_T 0x0C61 |
| 877 | #define GL_TEXTURE_GEN_MODE 0x2500 |
| 878 | #define GL_TEXTURE_BORDER_COLOR 0x1004 |
| 879 | #define GL_TEXTURE_WIDTH 0x1000 |
| 880 | #define GL_TEXTURE_HEIGHT 0x1001 |
| 881 | #define GL_TEXTURE_BORDER 0x1005 |
| 882 | #define GL_TEXTURE_COMPONENTS 0x1003 |
| 883 | #define GL_TEXTURE_RED_SIZE 0x805C |
| 884 | #define GL_TEXTURE_GREEN_SIZE 0x805D |
| 885 | #define GL_TEXTURE_BLUE_SIZE 0x805E |
| 886 | #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| 887 | #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
| 888 | #define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
| 889 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 890 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 891 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 892 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 893 | #define GL_OBJECT_LINEAR 0x2401 |
| 894 | #define GL_OBJECT_PLANE 0x2501 |
| 895 | #define GL_EYE_LINEAR 0x2400 |
| 896 | #define GL_EYE_PLANE 0x2502 |
| 897 | #define GL_SPHERE_MAP 0x2402 |
| 898 | #define GL_DECAL 0x2101 |
| 899 | #define GL_MODULATE 0x2100 |
| 900 | #define GL_NEAREST 0x2600 |
| 901 | #define GL_REPEAT 0x2901 |
| 902 | #define GL_CLAMP 0x2900 |
| 903 | #define GL_S 0x2000 |
| 904 | #define GL_T 0x2001 |
| 905 | #define GL_R 0x2002 |
| 906 | #define GL_Q 0x2003 |
| 907 | #define GL_TEXTURE_GEN_R 0x0C62 |
| 908 | #define GL_TEXTURE_GEN_Q 0x0C63 |
| 909 | |
| 910 | /* Utility */ |
| 911 | #define GL_VENDOR 0x1F00 |
| 912 | #define GL_RENDERER 0x1F01 |
| 913 | #define GL_VERSION 0x1F02 |
| 914 | #define GL_EXTENSIONS 0x1F03 |
| 915 | |
| 916 | /* Errors */ |
| 917 | #define GL_NO_ERROR 0x0 |
| 918 | #define GL_INVALID_ENUM 0x0500 |
| 919 | #define GL_INVALID_VALUE 0x0501 |
| 920 | #define GL_INVALID_OPERATION 0x0502 |
| 921 | #define GL_STACK_OVERFLOW 0x0503 |
| 922 | #define GL_STACK_UNDERFLOW 0x0504 |
| 923 | #define GL_OUT_OF_MEMORY 0x0505 |
| 924 | |
| 925 | /* glPush/PopAttrib bits */ |
| 926 | #define GL_CURRENT_BIT 0x00000001 |
| 927 | #define GL_POINT_BIT 0x00000002 |
| 928 | #define GL_LINE_BIT 0x00000004 |
| 929 | #define GL_POLYGON_BIT 0x00000008 |
| 930 | #define GL_POLYGON_STIPPLE_BIT 0x00000010 |
| 931 | #define GL_PIXEL_MODE_BIT 0x00000020 |
| 932 | #define GL_LIGHTING_BIT 0x00000040 |
| 933 | #define GL_FOG_BIT 0x00000080 |
| 934 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 935 | #define GL_ACCUM_BUFFER_BIT 0x00000200 |
| 936 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 937 | #define GL_VIEWPORT_BIT 0x00000800 |
| 938 | #define GL_TRANSFORM_BIT 0x00001000 |
| 939 | #define GL_ENABLE_BIT 0x00002000 |
| 940 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 941 | #define GL_HINT_BIT 0x00008000 |
| 942 | #define GL_EVAL_BIT 0x00010000 |
| 943 | #define GL_LIST_BIT 0x00020000 |
| 944 | #define GL_TEXTURE_BIT 0x00040000 |
| 945 | #define GL_SCISSOR_BIT 0x00080000 |
| 946 | #define GL_ALL_ATTRIB_BITS 0x000FFFFF |
| 947 | |
| 948 | |
| 949 | /* OpenGL 1.1 */ |
| 950 | #define GL_PROXY_TEXTURE_1D 0x8063 |
| 951 | #define GL_PROXY_TEXTURE_2D 0x8064 |
| 952 | #define GL_TEXTURE_PRIORITY 0x8066 |
| 953 | #define GL_TEXTURE_RESIDENT 0x8067 |
| 954 | #define GL_TEXTURE_BINDING_1D 0x8068 |
| 955 | #define GL_TEXTURE_BINDING_2D 0x8069 |
| 956 | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| 957 | #define GL_ALPHA4 0x803B |
| 958 | #define GL_ALPHA8 0x803C |
| 959 | #define GL_ALPHA12 0x803D |
| 960 | #define GL_ALPHA16 0x803E |
| 961 | #define GL_LUMINANCE4 0x803F |
| 962 | #define GL_LUMINANCE8 0x8040 |
| 963 | #define GL_LUMINANCE12 0x8041 |
| 964 | #define GL_LUMINANCE16 0x8042 |
| 965 | #define GL_LUMINANCE4_ALPHA4 0x8043 |
| 966 | #define GL_LUMINANCE6_ALPHA2 0x8044 |
| 967 | #define GL_LUMINANCE8_ALPHA8 0x8045 |
| 968 | #define GL_LUMINANCE12_ALPHA4 0x8046 |
| 969 | #define GL_LUMINANCE12_ALPHA12 0x8047 |
| 970 | #define GL_LUMINANCE16_ALPHA16 0x8048 |
| 971 | #define GL_INTENSITY 0x8049 |
| 972 | #define GL_INTENSITY4 0x804A |
| 973 | #define GL_INTENSITY8 0x804B |
| 974 | #define GL_INTENSITY12 0x804C |
| 975 | #define GL_INTENSITY16 0x804D |
| 976 | #define GL_R3_G3_B2 0x2A10 |
| 977 | #define GL_RGB4 0x804F |
| 978 | #define GL_RGB5 0x8050 |
| 979 | #define GL_RGB8 0x8051 |
| 980 | #define GL_RGB10 0x8052 |
| 981 | #define GL_RGB12 0x8053 |
| 982 | #define GL_RGB16 0x8054 |
| 983 | #define GL_RGBA2 0x8055 |
| 984 | #define GL_RGBA4 0x8056 |
| 985 | #define GL_RGB5_A1 0x8057 |
| 986 | #define GL_RGBA8 0x8058 |
| 987 | #define GL_RGB10_A2 0x8059 |
| 988 | #define GL_RGBA12 0x805A |
| 989 | #define GL_RGBA16 0x805B |
| 990 | #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
| 991 | #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
| 992 | #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF |
| 993 | #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
| 994 | |
| 995 | |
| 996 | |
| 997 | /* |
| 998 | * Miscellaneous |
| 999 | */ |
| 1000 | |
| 1001 | GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); |
| 1002 | |
| 1003 | GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); |
| 1004 | |
| 1005 | GLAPI void GLAPIENTRY glClear( GLbitfield mask ); |
| 1006 | |
| 1007 | GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); |
| 1008 | |
| 1009 | GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); |
| 1010 | |
| 1011 | GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); |
| 1012 | |
| 1013 | GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); |
| 1014 | |
| 1015 | GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); |
| 1016 | |
| 1017 | GLAPI void GLAPIENTRY glCullFace( GLenum mode ); |
| 1018 | |
| 1019 | GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); |
| 1020 | |
| 1021 | GLAPI void GLAPIENTRY glPointSize( GLfloat size ); |
| 1022 | |
| 1023 | GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); |
| 1024 | |
| 1025 | GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); |
| 1026 | |
| 1027 | GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); |
| 1028 | |
| 1029 | GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); |
| 1030 | |
| 1031 | GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); |
| 1032 | |
| 1033 | GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); |
| 1034 | |
| 1035 | GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); |
| 1036 | |
| 1037 | GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); |
| 1038 | |
| 1039 | GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); |
| 1040 | |
| 1041 | GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); |
| 1042 | |
| 1043 | GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); |
| 1044 | |
| 1045 | GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); |
| 1046 | |
| 1047 | GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); |
| 1048 | |
| 1049 | GLAPI void GLAPIENTRY glEnable( GLenum cap ); |
| 1050 | |
| 1051 | GLAPI void GLAPIENTRY glDisable( GLenum cap ); |
| 1052 | |
| 1053 | GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); |
| 1054 | |
| 1055 | |
| 1056 | GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ |
| 1057 | |
| 1058 | GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ |
| 1059 | |
| 1060 | |
| 1061 | GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); |
| 1062 | |
| 1063 | GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); |
| 1064 | |
| 1065 | GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); |
| 1066 | |
| 1067 | GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); |
| 1068 | |
| 1069 | |
| 1070 | GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); |
| 1071 | |
| 1072 | GLAPI void GLAPIENTRY glPopAttrib( void ); |
| 1073 | |
| 1074 | |
| 1075 | GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ |
| 1076 | |
| 1077 | GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ |
| 1078 | |
| 1079 | |
| 1080 | GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); |
| 1081 | |
| 1082 | GLAPI GLenum GLAPIENTRY glGetError( void ); |
| 1083 | |
| 1084 | GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); |
| 1085 | |
| 1086 | GLAPI void GLAPIENTRY glFinish( void ); |
| 1087 | |
| 1088 | GLAPI void GLAPIENTRY glFlush( void ); |
| 1089 | |
| 1090 | GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); |
| 1091 | |
| 1092 | |
| 1093 | /* |
| 1094 | * Depth Buffer |
| 1095 | */ |
| 1096 | |
| 1097 | GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); |
| 1098 | |
| 1099 | GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); |
| 1100 | |
| 1101 | GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); |
| 1102 | |
| 1103 | GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); |
| 1104 | |
| 1105 | |
| 1106 | /* |
| 1107 | * Accumulation Buffer |
| 1108 | */ |
| 1109 | |
| 1110 | GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); |
| 1111 | |
| 1112 | GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); |
| 1113 | |
| 1114 | |
| 1115 | /* |
| 1116 | * Transformation |
| 1117 | */ |
| 1118 | |
| 1119 | GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); |
| 1120 | |
| 1121 | GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, |
| 1122 | GLdouble bottom, GLdouble top, |
| 1123 | GLdouble near_val, GLdouble far_val ); |
| 1124 | |
| 1125 | GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, |
| 1126 | GLdouble bottom, GLdouble top, |
| 1127 | GLdouble near_val, GLdouble far_val ); |
| 1128 | |
| 1129 | GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, |
| 1130 | GLsizei width, GLsizei height ); |
| 1131 | |
| 1132 | GLAPI void GLAPIENTRY glPushMatrix( void ); |
| 1133 | |
| 1134 | GLAPI void GLAPIENTRY glPopMatrix( void ); |
| 1135 | |
| 1136 | GLAPI void GLAPIENTRY glLoadIdentity( void ); |
| 1137 | |
| 1138 | GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); |
| 1139 | GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); |
| 1140 | |
| 1141 | GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); |
| 1142 | GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); |
| 1143 | |
| 1144 | GLAPI void GLAPIENTRY glRotated( GLdouble angle, |
| 1145 | GLdouble x, GLdouble y, GLdouble z ); |
| 1146 | GLAPI void GLAPIENTRY glRotatef( GLfloat angle, |
| 1147 | GLfloat x, GLfloat y, GLfloat z ); |
| 1148 | |
| 1149 | GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); |
| 1150 | GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); |
| 1151 | |
| 1152 | GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); |
| 1153 | GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); |
| 1154 | |
| 1155 | |
| 1156 | /* |
| 1157 | * Display Lists |
| 1158 | */ |
| 1159 | |
| 1160 | GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); |
| 1161 | |
| 1162 | GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); |
| 1163 | |
| 1164 | GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); |
| 1165 | |
| 1166 | GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); |
| 1167 | |
| 1168 | GLAPI void GLAPIENTRY glEndList( void ); |
| 1169 | |
| 1170 | GLAPI void GLAPIENTRY glCallList( GLuint list ); |
| 1171 | |
| 1172 | GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, |
| 1173 | const GLvoid *lists ); |
| 1174 | |
| 1175 | GLAPI void GLAPIENTRY glListBase( GLuint base ); |
| 1176 | |
| 1177 | |
| 1178 | /* |
| 1179 | * Drawing Functions |
| 1180 | */ |
| 1181 | |
| 1182 | GLAPI void GLAPIENTRY glBegin( GLenum mode ); |
| 1183 | |
| 1184 | GLAPI void GLAPIENTRY glEnd( void ); |
| 1185 | |
| 1186 | |
| 1187 | GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); |
| 1188 | GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); |
| 1189 | GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); |
| 1190 | GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); |
| 1191 | |
| 1192 | GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); |
| 1193 | GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); |
| 1194 | GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); |
| 1195 | GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); |
| 1196 | |
| 1197 | GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); |
| 1198 | GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
| 1199 | GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); |
| 1200 | GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); |
| 1201 | |
| 1202 | GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); |
| 1203 | GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); |
| 1204 | GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); |
| 1205 | GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); |
| 1206 | |
| 1207 | GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); |
| 1208 | GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); |
| 1209 | GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); |
| 1210 | GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); |
| 1211 | |
| 1212 | GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); |
| 1213 | GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); |
| 1214 | GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); |
| 1215 | GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); |
| 1216 | |
| 1217 | |
| 1218 | GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); |
| 1219 | GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); |
| 1220 | GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); |
| 1221 | GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); |
| 1222 | GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); |
| 1223 | |
| 1224 | GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); |
| 1225 | GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); |
| 1226 | GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); |
| 1227 | GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); |
| 1228 | GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); |
| 1229 | |
| 1230 | |
| 1231 | GLAPI void GLAPIENTRY glIndexd( GLdouble c ); |
| 1232 | GLAPI void GLAPIENTRY glIndexf( GLfloat c ); |
| 1233 | GLAPI void GLAPIENTRY glIndexi( GLint c ); |
| 1234 | GLAPI void GLAPIENTRY glIndexs( GLshort c ); |
| 1235 | GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ |
| 1236 | |
| 1237 | GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); |
| 1238 | GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); |
| 1239 | GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); |
| 1240 | GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); |
| 1241 | GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ |
| 1242 | |
| 1243 | GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); |
| 1244 | GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); |
| 1245 | GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); |
| 1246 | GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); |
| 1247 | GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); |
| 1248 | GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); |
| 1249 | GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); |
| 1250 | GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); |
| 1251 | |
| 1252 | GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, |
| 1253 | GLbyte blue, GLbyte alpha ); |
| 1254 | GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, |
| 1255 | GLdouble blue, GLdouble alpha ); |
| 1256 | GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, |
| 1257 | GLfloat blue, GLfloat alpha ); |
| 1258 | GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, |
| 1259 | GLint blue, GLint alpha ); |
| 1260 | GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, |
| 1261 | GLshort blue, GLshort alpha ); |
| 1262 | GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, |
| 1263 | GLubyte blue, GLubyte alpha ); |
| 1264 | GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, |
| 1265 | GLuint blue, GLuint alpha ); |
| 1266 | GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, |
| 1267 | GLushort blue, GLushort alpha ); |
| 1268 | |
| 1269 | |
| 1270 | GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); |
| 1271 | GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); |
| 1272 | GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); |
| 1273 | GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); |
| 1274 | GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); |
| 1275 | GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); |
| 1276 | GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); |
| 1277 | GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); |
| 1278 | |
| 1279 | GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); |
| 1280 | GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); |
| 1281 | GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); |
| 1282 | GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); |
| 1283 | GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); |
| 1284 | GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); |
| 1285 | GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); |
| 1286 | GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); |
| 1287 | |
| 1288 | |
| 1289 | GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); |
| 1290 | GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); |
| 1291 | GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); |
| 1292 | GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); |
| 1293 | |
| 1294 | GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); |
| 1295 | GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); |
| 1296 | GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); |
| 1297 | GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); |
| 1298 | |
| 1299 | GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); |
| 1300 | GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); |
| 1301 | GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); |
| 1302 | GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); |
| 1303 | |
| 1304 | GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); |
| 1305 | GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); |
| 1306 | GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); |
| 1307 | GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); |
| 1308 | |
| 1309 | GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); |
| 1310 | GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); |
| 1311 | GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); |
| 1312 | GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); |
| 1313 | |
| 1314 | GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); |
| 1315 | GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); |
| 1316 | GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); |
| 1317 | GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); |
| 1318 | |
| 1319 | GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); |
| 1320 | GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); |
| 1321 | GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); |
| 1322 | GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); |
| 1323 | |
| 1324 | GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); |
| 1325 | GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); |
| 1326 | GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); |
| 1327 | GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); |
| 1328 | |
| 1329 | |
| 1330 | GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); |
| 1331 | GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); |
| 1332 | GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); |
| 1333 | GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); |
| 1334 | |
| 1335 | GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); |
| 1336 | GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); |
| 1337 | GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); |
| 1338 | GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); |
| 1339 | |
| 1340 | GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); |
| 1341 | GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); |
| 1342 | GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); |
| 1343 | GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); |
| 1344 | |
| 1345 | GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); |
| 1346 | GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); |
| 1347 | GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); |
| 1348 | GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); |
| 1349 | |
| 1350 | GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); |
| 1351 | GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); |
| 1352 | GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); |
| 1353 | GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); |
| 1354 | |
| 1355 | GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); |
| 1356 | GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); |
| 1357 | GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); |
| 1358 | GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); |
| 1359 | |
| 1360 | |
| 1361 | GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); |
| 1362 | GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); |
| 1363 | GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); |
| 1364 | GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); |
| 1365 | |
| 1366 | |
| 1367 | GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); |
| 1368 | GLAPI void GLAPIENTRY |